![]() ![]() In Castii’s case, her latent power lets her concoct without using ingredients, and every boost point grants an additional effect. This also ties into the boost points, where you gain one for every turn that you don’t use them. This is because OT2 gives them each a ‘latent power’ meter, giving access to a range of unique super abilities beyond the ones granted by jobs. However, I just didn’t use it as much in OT. Anyone can take apothecary as a subclass to gain their skill list, but only the two actual apothecary characters, OT’s Alfyn and OT2’s Castii, can ‘concoct’, which is to combine consumables for major healing effects, removing debuffs etc. Dancers can call followers into combat, hunters can capture beasts etc. In both OT games, characters have an inate skill that’s exclusive to them. The Apothecary and the hunter, class balance and consumables OT2’s intros are far more urgent in comparison, the stakes much higher. Sure, a couple of them are more urgent, but most are pretty relaxed in terms of working out why they are adventuring. Which leads on to my next point- OT has a lot of ‘and so I chose to travel the world’ going on. ![]() Their stories feel more urgent and desperate for it, their need for strong allies more apparent, as at the time the party meets them, they’ve already been through a really tough time. OT2, however, has each traveler on their own, with scant resources and NPC allies at best. Replaying their intro (which you can do immediately or select from the tavern) is only really a matter of reading the conversations and moving around their home town until they get to that point- about 10 minutes play or so. OT has the main party meet each new traveller just before they head into their first dungeon. None of these are big deals but OT2 is so much more elegant with giving the player the info they might want to see at any given time. OT1 just says ‘a large amount’ or something similarly vague, if you wanted to know you’d have to check before and after. Which is a huge change when you’ve got 200 items and just want to read the description of a bracelet you picked up, out of the dozens of other accessories with similar names.Īnother one is that OT2, when using up the stat-boost consumables, tells you exactly how much your stat went up by. Some of those in OT I ended up stumbling into at a low level, but only going back when I was hilariously over-levelled, as there was no reminder of when might be a good moment.Īnother was that OT2 lists item pickups in the order of most recent first, before you categorise further if looking by type. OT2 displays the threat level of areas/dungeons on its map, which makes choosing where to go next easier, but also makes it easier to keep track of when would be a good time to try a dungeon. Several mechanical things really stood out to me straight away when going through OT. Here’s my list of stuff I noticed while it’s fresh in my mind. And so I dove into the first game, which I’ve just put down. But OT2 is the first game in ages where I rinsed almost all the stuff to do out of it (apart from a post-game super-boss), and came away thinking ‘what did I miss from the original, what was changed, what was new, as this was amazing’. Usually, after finishing a long rpg, I take a break, play something different and shorter. Even while I played it, I knew that I had the original OT in my backlog of rpgs, but for some reason I hadn’t started it. An easy 10/10 game for me, one of the best RPGs I’ve ever played.
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